To Leave

GRIS meets Limbo in beautiful platformer To Leave

Release date and NEW cinematic trailer revealed

To Leave, a challenging puzzle platformer, is coming do Nintendo Switch and Xbox this Friday, September 9, thanks to RedDeer.Games.

WATCH the NEW To Leave CINEMATIC TRAILER

The game is often compared to Child Of Light, GRIS, Limbo, Spiritfarer and Omori. You play as Harm – a boy struggling with bipolar disorder – manic-depression. A brand new cinematic trailer has just been released.

THE ROAD TO HEAVEN IS HARD

Harm comes into possession of a unique magical door, thanks to which he moves to another world – Dark Void. There he learns that he is able to help other people’s souls get to heaven. And he will do everything to achieve this goal.

OPEN THE DOOR TO… A BETTER WORLD

In To Leave you travel to another world using the doors, but be careful as they are very fragile! Feel the weight of depression with a mix of gameplay and immersive story.

Discover hidden symbols, challenge yourself, solve secrets and learn the truth about Harm.

To Leave KEY FEATURES:

  • Hand-drawn backgrounds
  • Emotional, captivating story
  • Unique travel mechanics
  • 80 levels
  • Incredible music track

For Estefano Patricio Palacios Topic (1989 – 2021)
Estefano or “Esteto” as his family lovingly called him on 03.10.1989, in Guayaquil, Ecuador. He was an intelligent, curious and restless boy, with the desire to create games. He learned how games were made, and became fascinated by the wide possibilities of technology.

His drive infected the people around him. He managed to convince teachers to deliver video games instead of class projects throughout high school and his studies. Until he realised that teaching wasn’t giving him what he was trying to achieve, so he started his own game company.

He created Freaky Creations with his school friend, the first video game studio in Ecuador. After he led a bunch of demo projects, he came up with the idea for To Leave.

He created it from scratch, with shared ideals and his vision of caring for the player’s experience throughout every decision made for the game, its mechanics, the story and aesthetics.

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