Eastasiasoft is bringing the 4-tone style bullet hell shoot’em up ‘Red Death‘ to consoles. Red Death is a sequel to the previously released shooter Project Starship. Red Death will be available digitally worldwide for just US$4.99/€4.99/¥500.
Hong Kong – March 16, 2020 – Independent developer and publisher, Eastasiasoft Limited, today announced that the 2D vertical bullet hell shoot’em up Red Death will be available this week for Nintendo Switch, Xbox One and PS4™. Following Project Starship, this will be the second shoot’em up release originally developed by Panda Indie Studio and ported and published by eastasiasoft.
Red Death is a prologue to the Project Starship series. Presented in a nostalgic 4-tone style, players blast through waves of arcane enemies and take down monstrous bosses as they defend the earth against an unknown calamity.
Red Death will be available for US$4.99/€4.99 on these dates:
- March 17th: PS4™ Americas
- March 18th: PS4™ Europe/Asia/Japan, Xbox One worldwide
- March 19th: Nintendo Switch worldwide
A 20% launch discount will be available on select platforms and regions.
About Red Death
Blast through waves of arcane enemies and take down monstrous bosses as you defend the earth against an unknown calamity. As a prologue to Project Starship, vertical bullet hell shoot’em up Red Death sets a collision course against a full-scale invasion bent on eradicating humanity, presented in nostalgic 4-tone style!
Features:
PLiCy, a leading indie game platform in Japan, is thrilled to announced the highly anticipated…
Musashi vs Cthulhu: A Heart-Pumping, Action-Packed Game Set to Release on Multiple Platforms on May…
Attention all gamers and construction enthusiasts! Get ready to embark on a new and immersive…
In addition to video games available at retail stores, Nintendo also offers a variety of…
Top Hat Studios, Inc. has announced the upcoming launch of their highly anticipated comedy RPG,…
Party alongside Mega64 in the couch-multiplayer party game's brand new trailer Space enthusiasts and gamers,…
This website uses cookies.