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Category: Movies01/13/10
01:57:04 pm, by PPNSteve Categories: Announcements, Fun, In real life, On the web, Movies, News, Console Gaming, Nintendo Wii MOVIES, TV EPISODES STREAMED INSTANTLY FROM NETFLIX HEADED TO NINTENDO'S WII CONSOLE THIS SPRING Millions of U.S. Wii Owners Will Have the Opportunity to Access the World's Largest Online Movie Rental Service REDMOND, Wash., and LOS GATOS, Calif., Jan. 13, 2010 – Nintendo of America Inc. and Netflix, Inc. [Nasdaq: NFLX] today announced an agreement that will allow Netflix members who are also owners of Nintendo's Wii™ home console to instantly watch thousands of movies and TV episodes streamed from Netflix directly to their TVs. Netflix is scheduled to go live on the Wii console this spring in the United States at no additional cost to Netflix members who have a plan starting at $8.99 a month, a Wii console and a broadband Internet connection. The partnership between the two companies will extend the reach of content streamed from Netflix farther than ever before, thanks to the mainstream popularity of the Wii console. Wii remains the fastest-selling home console in history, and reaches more consumers than any other device that currently supports streaming movies from Netflix. In December 2009, Nintendo sold well in excess of 3 million Wii consoles in the United States. Wii is the top-selling home video game system of this generation, and as such brings the Netflix experience to a broad and diverse mass market.
![]() REDMOND, Wash., and LOS GATOS, Calif., Jan. 13, 2010 - Nintendo of America Inc. and Netflix, Inc. [Nasdaq: NFLX] today announced an agreement that will allow Netflix members who are also owners of Nintendo's Wii™ home console to instantly watch thousands of movies and TV episodes streamed from Netflix directly to their TVs. Netflix is scheduled to go live on the Wii console this spring in the United States at no additional cost to Netflix members who have a plan starting at $8.99 a month, a Wii console and a broadband Internet connection. With 11.1 million U.S. subscribers as of Sept. 30, 2009, Netflix continues to expand the ways in which its members can watch movies and TV shows streamed directly to TVs via a range of Netflix-ready devices such as the Wii console. Netflix memberships start as low as $8.99 a month, and members also can receive unlimited DVDs delivered quickly to their homes. At the same time, consumers continue to demonstrate a preference for Wii consoles, which offer tremendous value, whether measured in fun games, shared experiences or the suggested retail price of just $199.99. To enable their systems to stream content from Netflix, Wii owners will need a Netflix instant-streaming disc for the Wii console, which will be available at no additional cost to Netflix subscribers. The free disc looks and operates the same as a disc-based Wii game, and the entire user experience will feel natural and intuitive to Wii console owners. Netflix members and Wii console owners can now reserve a free instant-streaming disc by going to www.netflix.com/Wii. Once available in the spring, the discs will be delivered for free by first-class mail. When the instant-streaming disc is inserted into a member's Wii system, an array of movie and TV choices will be displayed right on their TV screen. These titles will be conveniently organized into a variety of categories based on members' personal preferences and will include popular genres, new arrivals and members' individual instant Queues. Using the Wii Remote™ controller, members will be able to choose a movie or TV episode to watch from their instant Queues or pick one directly from any of the lists. They will also have the ability to read synopses and rate movies, and will have the option of fast-forwarding and rewinding their selection. Netflix adds another dimension to the Wii console's diverse online features, which range from downloadable new and classic games in the Wii Shop Channel, to online multiplayer gaming with games like Mario Kart™ Wii, to video highlights and information about titles for the Wii and Nintendo DS™ systems via the Nintendo Channel™. About Nintendo About Netflix, Inc. 07/19/06
03:02:16 pm, by PPNSteve Categories: Announcements, Fun, In real life, On the web, Movies, Music, News, Console Gaming, Handheld Gaming HAWTHORNE HEIGHTS HEADLINES NINTENDO FUSION TOUR Annual Fall Tour Showcases Hot Bands and Great Video Games REDMOND, Wash., July 18, 2006 – Music lovers and video game fans will converge in venues across the country this fall, as the fourth annual Nintendo Fusion Tour gets underway. The tour, headlined by emo-rock band Hawthorne Heights and produced by Live Nation, will visit some 40 cities nationwide between Sept. 27 and Nov. 11. In addition to live music, each venue will showcase the hot-selling Nintendo DS™ Lite and provide a sneak peek of Nintendo's upcoming console, Wii™.
With their debut, "The Silence in Black and White" shipping platinum and "If Only You Were Lonely" at gold status, it has been a whirlwind year for Hawthorne Heights. After television appearances on Conan O'Brien and Jimmy Kimmel Live, the cover of magazines like Billboard and Alternative Press, a chart-topping alternative radio hit with "Saying Sorry" and video omnipresence on music television, the band has made legions of fans. See their new single, "Pens and Needles" on MTV's Total Request Live this summer. Gotee/Capitol recording artist, Relient K, will release their fifth full-length album this Fall. Relient K have come a long way from their high school days in Canton, Ohio where they wrote some of their first songs in a Wendy's break room...They have headlined Warped tour, been nominated for Grammys, had singles in The Billboard Top 40 charts and have had three Gold records in a row. Matt Thiesen, lead singer for Relient K, says of the tour; "I RC Pro Am really Excite Bike about this Rampage of a tour." For Seattle-based Emery, being on the road isn't a way of life... it's THE way of life. Through years of pedal to the metal touring, Emery has amassed an undeniably loyal and dedicated fan base. With their well known frenetic, sweat soaked performances, and after selling over 200,000 records, the guys in Emery won't be pulling back their weighty passionate rock anytime soon. Chicago quintet Plain White T's are bringing energetic power pop and heartfelt lyrics to a whole new generation of young rock enthusiasts. With over 5 million total plays on MySpace.com and nearly 200,000 devoted friends, they are riding an unparalleled wave of frenzied word-of-mouth buzz. The Plain White T's are known for their passionate and dynamic live set that always gets the crowd moving, and their show-stopping acoustic hit, "Hey There Delilah," will have every girl in the audience singing along at the top of their lungs during the Nintendo Fusion Tour. The Sleeping hit the studio in February 2006 with Michael Birnbaum and Chris Bittner at Applehead Studios (Coheed and Cambria, Straylight Run) to record their Victory debut, "Questions and Answers." The songs are packed with undeniable hooks and contemporary textures, but their sonic landscapes are a lot like atmospheric and progressive bands from the 90's like Incubus and At The Drive In. Doug Robinson, vocalist, said, "Our influences are really, really all over the place. We listen to everything from Nine Inch Nails to The Police to The Mars Volta; somehow we were able to take four diverse musical opinions and craft them into one interconnected album." From breakdowns to bongos, The Sleeping forges its own path and has a lot of depth that is often neglected by many fledgling bands. Circuit City is the exclusive retail partner for the Nintendo Fusion Tour. The Nintendo Fusion Tour is being booked this year by Jeremy Holgersen and Mike Mori at The Agency Group. About Nintendo: 06/17/06
12:31:28 am, by PPNSteve Categories: Announcements, In real life, On the web, Movies, News VIZ MEDIA CELEBRATES 20TH ANNIVERSARY San Francisco, CA, June 16, 2006 – VIZ Media, LLC (VIZ Media), one of the entertainment industry's most innovative and comprehensive manga and animation licensing and publishing companies, commemorates its 20th Anniversary on July 7th, 2006.
In 2003 Shueisha Inc. took a 50% ownership interest in VIZ and the company launched SHONEN JUMP magazine, marking another notable benchmark. The publication mirrored the popular manga anthologies in Japan that offered a variety of series each month. Many successful anime series initially began in manga form in publications like these. With an affordable cover price and an expansive page count, SHONEN JUMP served as a launching vehicle for many successful VIZ series like DRAGON BALL Z, YU-GI-OH! and NARUTO. The magazine now touts a monthly circulation of 200,000 and has become the most successful manga monthly outside Japan. The success of SHONEN JUMP also led VIZ to launch a sister magazine, SHOJO BEAT, in 2005 which offers a similar format but with content geared towards the growing number of shôjo manga fans. In 2005, VIZ merged with ShoPro Entertainment, an affiliate of ShoPro Japan and a subsidiary of Shogakukan Inc., to form VIZ Media. ShoPro served as a global licensor specializing in animation, entertainment production and consumer products and its core competencies complemented VIZ’s publishing operations and would provided for the further expansion of manga and anime across North America. Subsequent business deals with publishing powerhouse Simon & Schuster have further expanded the scope of VIZ Media’s reach at the sales, distribution and retail levels. In September of 2005 VIZ Media entered into a groundbreaking joint venture with London-based Copyright Promotions Licensing Group to form VIZ Media B.V. to drive the long-term growth of its Japanese manga and animation brands in the burgeoning European market. Since its launch, VIZ Media has remained a dominant force behind the tremendous popularity of manga and anime in North America. The company’s manga titles are regularly featured best sellers on national literary sales charts and anime series like INUYASHA, NARUTO and ZATCH BELL! regularly draw millions of television viewers. In April 2006 of this year, VIZ Media announced an innovative joint venture with Cartoon Network for the broadband broadcast initiative – Toonami Jetstream. With this venture, VIZ Media extends its reach into new media and platforms, positioning the company for even greater success.
Also leading the company’s direction and strategy are the Executive Board members which include John Easum, Executive Vice President, Akira Fujita, Executive Vice President, Hyoe Narita, Executive Vice President, Madoka Ayaki, Senior Vice President, Administration, Tonik Barber, Senior Vice President Business Affairs, General Counsel and Dan Marks, Senior Vice President, International. About VIZ Media, LLC The company offers an integrated product line including, magazines such as SHONEN JUMP and SHOJO BEAT, graphic novels, videos, DVDs, audio soundtracks and develops and markets animated entertainment from initial production, television placement and distribution, to merchandise licensing and promotions for audiences and consumers of all ages. 02/13/06
06:22:55 pm, by PPNSteve Categories: Announcements, In real life, On the web, Movies, News, Console Gaming, Handheld Gaming Chart-Topping Children's Property Announces Pokemon Journey Across America and Other Fan-Focused Initiatives NEW YORK, Monday February 13, 6:00 am ET -- Pokemon®, the children's entertainment staple, kicked-off its 10th worldwide anniversary today at the American International Toy Fair with the announcement of the Pokemon Journey Across America, an action-packed 24-city national mall tour that will culminate in August at the first-ever Pokemon National Video Game Championships. With more than $25 billion in worldwide retail sales, Pokemon, the collective name for more than 380 characters that one can find, catch, train, trade, collect, and use in battle against rivals in the quest to become a Pokemon Master, is a global pop culture phenomenon credited with making Japanese animation mainstream in the U.S.
The Pokemon Journey Across America tour includes many exciting on-site activities, including live costume characters, arts and crafts stations, a Pokemon Trading Card Game play area, exclusive character downloads for Pokemon video games, and a 10th anniversary lounge to offer fans a look back at Pokemon through the years as well as a peek at upcoming product launches and anniversary initiatives. Fans can compete in two age groups -- 12 and under and 13 and up-to make it into the finals at the Pokemon Video Game National Championships. Players must pre-qualify in order to compete in the local mall tournaments. For additional information and to pre-qualify, go to http://www.pokemon.com. Year-Long Celebration Continues Throughout 2006, Pokemon is providing its fans with a variety of different Pokemon initiatives ranging from new ways of interacting with favorite characters to exciting new animation specials to challenging new video games. Making its debut at Toy Fair, Pokemon Mobile offers the first ever official Pokemon cell phone content, including wallpapers, ring tones, and short videos. On the video game front, Pokemon Trozei, a puzzle game for the Nintendo DS® will launch in March and other Pokemon video games will be released throughout the year. In April, a one-hour TV special entitled "The Mastermind of Mirage Pokemon" will debut on Kids' WB! and bring together everyone's favorite Pokemon characters to solve the unusual mystery of the Mirage Pokemon. Later in the year, the eighth Pokemon movie, "Lucario and the Mystery of Mew" is set for release and will feature never-before-seen Pokemon and the legend of the Aura Guardian. Join Ash and his friends on both of these adventures! Also, be sure to watch for the brand new Pokemon 10th Anniversary song and video, "Pokemon Go," which is sure to be the ultimate nostalgic tune for Pokemon fans everywhere. Pokemon Staying Power Pokemon was first created in Japan as a video game for the Nintendo Game Boy® system. A non-violent game that teaches children strategy, sportsmanship and team work, Pokemon has captured the imagination of a generation of children and adults. And this property has major staying power, as a market leader across multiple categories, including:
History of Pokemon Pokemon started with Japanese game developer Satoshi Tajiri and his interest in video games and, in particular, the communicative properties of the Nintendo Game Boy® system. After six years of development, Tajiri and his company, GAME FREAK, turned his "interest" into the first-ever Pokemon video game. In October of 1996, the Pokemon Trading Card Game was introduced in Japan as a seamless extension of the Pokemon world. Tsunekazu Ishihara, producer of Pokemon, developed the Pokemon Trading Card Game with his company, Creatures. After becoming a phenomenal success in 1996 in Japan, Pokemon launched to immediate star status in the U.S. in 1998. About Pokemon USA Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages the property outside of Asia which includes licensing, marketing, the Pokemon Trading Card Game, an animated TV series, home entertainment, the official Pokemon website, and online retail center http://www.pokemoncenter.com. Celebrating its 10th worldwide anniversary in 2006, Pokemon was launched in Japan in 1996 for play on Nintendo's Game Boy® and has since evolved into a global cultural phenomenon. Pokemon was introduced in North America in September 1998 and today is one of the most popular toy and entertainment properties in the world. For more information, visit http://www.pokemon.com. 01/17/06
06:32:39 pm, by PPNSteve Categories: Announcements, In real life, On the web, Movies, News, Console Gaming, Handheld Gaming Microsoft and 4Kids Entertainment Form Alliance; Entertainment Leaders Team Up to Create Children's Property Under the agreement, 4Kids Entertainment will serve as the licensing agent for a forthcoming children's entertainment property on a global basis for Microsoft Game Studios. The exclusive representation agreement encompasses all broadcast, home video, music and merchandise licensing rights.
About Microsoft Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. About Microsoft Game Studios Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox(R) and Xbox 360(TM) video game systems, the Windows(R) operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (http://www.microsoft.com/games), including such franchises as "Age of Empires(R)," "Flight Simulator" and "Zoo Tycoon(R);" Xbox and Xbox 360 (http://www.xbox.com), including such games as the upcoming "Gears of War" and franchises such as "Halo(R)," "Fable(R)," "Project Gotham Racing(R)" and "Forza Motorsport(TM)"; and MSN(R) Games (http://www.games.msn.com), the official games channel for the MSN network and home to such hits as "Bejeweled" and "Hexic(R)." About 4Kids Entertainment Headquartered in New York City with international offices in London, 4Kids Entertainment, Inc. (NYSE: KDE) is a global provider of children's entertainment and merchandise licensing. 4Kids, through its wholly owned subsidiaries, provides domestic and international merchandise licensing; product development; television, film, music and home video production and distribution; media planning and buying; and Web site development. For further information, please visit the Company's Web site at www.4KidsEntertainment.com. About 4Kids TV 4Kids TV(TM), 4Kids Entertainment's four hours of children's programming broadcast Saturday mornings on FOX, features popular animated series for both boys and girls including Magical DoReMi(TM), Winx Club(TM), Bratz(R), Teenage Mutant Ninja Turtles(R), Sonic X(TM) and G.I. Joe Sigma 6(TM). For more information, visit www.4Kids.TV. |