Category: GBA

Issue time02:59:13 pm, by PPNSteve Email 6066 views
Categories: Fun, Reviews, Handheld, GBA, PC / Other

Ah, venerable Nintendo. Always charming in its multiple stabs at the gaming market - be it the portable or stationary - despite the recent arms war with Microsoft and Sony in which the company has decidedly fallen behind. But so what? Slowly but surely, it's starting to dawn on people that Nintendo thinks a bit differently when it comes to gaming, of which the Nintendo Revolution and its motion sensitive controller is a perfect example. Enter the Game Boy Micro, which is really more of the same.

Say hello to my little friend GameBoy Micro

Sure, hardcore gamers are more likely to go for the wirelessly enabled Nintendo DS or even the Sony PlayStation Portable - but the 101 x 50 x 17 mm, 80 g device doesn't cater to those. Instead, it caters to casual gamers who just want to fire up a quick game in a tenth of the time it takes the PSP to load a Ridge Racer level, or who quite simply cannot be bothered to lug around the several-times-larger DS or PSP.

Small enough to clip on a key chain, the Game Boy Micro trumps the vast majority of mobile phones yet sports a truly brilliant 2-inch display which, alongside that of the DS, is Nintendo's best to date despite its 32K colour limitation. Granted, it's a bit small, but it still assumes the majority of the front of the device - also host to the venerable Game Boy setup consisting of a four-way controller as well as A and B buttons; shoulder buttons in chrome are also part of the line-up.

Although quite good, the controller setup of the Game Boy Micro leaves a bit to be desired in the tactile department as there is no proper distinction to acknowledge when a button has been pressed. One thing we're particularly pleased to see, though, is the inclusion of a dedicated earphone 3.5 mm jack; begone the combo charger/earphone ports and required dongles of yesteryear - the Micro lets you listen and charge at the same time.

It's all about the games

So what makes Nintendo think a system as ancient as the Game Boy Micro - compatible with the Game Boy Advance and Game Boy SP - can survive being alongside the aforementioned PSP and DS? For one, the games. With a back catalogue of over 500 titles, the Micro has access to one of the most solid libraries of games ever to be published; many low on graphics, but high on gameplay.

Then there's the issue of simplicity, with the casual gamer long having been neglected. Where the PSP and DS offer up gaming sessions that can go on for hours (cramps aside), the Micro is perfect for a sneaking a quick fix everywhere and anytime - due in no small part to its size as well as a combination of simple controls and its ability to get a game afoot in no time at all.

And, as if all of that wasn't enough, it also offers a competition-slamming battery life of more than 8 hours. Who said cartridges were no good?

Availability

The Nintendo Game Boy Micro is now available worldwide, shipping for $100 USD and €100 EUR in North America and Europe, respectively. Nintendo Game Boy Micro

Conclusion

In a world of high-powered portable gaming consoles, the comparably low-tech Nintendo Game Boy Micro manages to stay surprisingly competitive courtesy of its focus on simplicity. Its miniscule size, easily accessible controls and massive back catalogue of games with a focus on gameplay over graphics makes it an excellent choice for anyone looking to escape the constraints of mobile phone gaming. Let's face it: who could resist getting their Mario on with this little Micro marvel?

What's positive:
Superbly small; excellent screen; massive back catalogue of titles

What's negative:
3D graphics and complex interaction traded for simplicity.

OVERALL Score: 78%

Written By Jørgen Sundgot, Wednesday 14 December 2005


Issue time08:35:52 am, by PPNSteve Email 2682 views
Categories: Fun, In real life, On the web, Handheld Gaming, Reviews, GBA

Nintendo's latest iteration in the long-running Pokemon franchise is proof positive that Pokemon can still sell like hotcakes. Selling through more than 882K units, Pokemon Emerald for GBA was No.1 on the multiplatform chart for the month of May, beating out LucasArts' Revenge of the Sith handily. We examine Emerald's success.

Pokemon is just a fad, right? Far from just being a flash in the pan, Nintendo's cultivation and expansion of the franchise has actually led to an increase in Pokemon sales as the years have gone on. The most recent release, Pokemon Emerald, had the highest first month sales for any game in the series yet.

100 Million Strong
There aren't many video game franchises that can lay claim to 100 million copies sold. In fact, Nintendo has two of the few entrants in the 100M club in the history of this industry. Mario reigns supreme, with over 180 million games sold, but Pokemon has been rapidly closing that gap since its debut in 1995. Nintendo announced recently that 100 million cumulative worldwide units had been shipped. It should be noted that that number includes only portable entrants in the series.
Pokemon Emerald
Emerald, despite being the newest entry in the franchise, has accounted for a sizable piece of that 100 Million pie. Nintendo shipped 1.72 million copies in Japan before the title was released stateside. May NPD data shows that the company sold an extremely impressive 882,000 copies upon its American release. The month's #2 SKU, Revenge of the Sith on PS2, moved 490,000 copies by comparison.

"In 2005 it might not be a fever anymore, but Emerald has proven that Pokemon is still one of gaming's elite franchises..."

This data indicates that worldwide shipments for Emerald have most likely surpassed 4 million units at this point. Not bad for a game that offers minor enhancements over its sister titles Fire Red and Leaf Green, which are themselves remakes of the two original Pokemon games.

The Pokemon franchise isn't running out of steam; it's picking up more...

Unmatched Licensing
Pokemon, like every other hit children's property, is about much more than a series of games, or a Saturday morning cartoon. There are most likely more ways for children to interact and experience the Pokemon world than any property in existence. While the games and television show might be what drives the brand vehicle, the other links in the chain aren't just along for the ride. They are what help to perpetuate the brand and ensure its ubiquitous nature continues.

At its peak, Nintendo's Pokemon licensing partner 4Kids Entertainment had licensed out the name to over 500 companies. In 2000 the Licensing Industry Merchandisers' Association named Pokemon the overall license of the year. It also won three other category awards in recognition of the brand's creative licensing and the success it was met with.

While that's all well and good, children's fads can disappear with almost shockingly sudden abruptness. America's Pokemon fever in 2000 netted Nintendo licensing awards and estimated franchise revenues of $3 billion in that year alone, but the licensing revenues and awards are given true weight with the passage of time. In 2005 it might not be a fever anymore, but Emerald has proven that Pokemon is still one of gaming's elite franchises, and the brand's other core elements including the animated TV show and collectable card game are still going strong.

Pokemon Evolution
Nintendo has established Pokemon's permanent position of prominence essentially by never changing the core elements of the series, so it's unlikely that future iterations will stray far from that course.

Pokemon XD - Gale of DarknessThe first real, full-fledged console Pokemon RPG is hitting the GameCube this October. Set in another Dimension, Pokemon XD will allow developer Genius Sonority to tweak and twist the world as they see fit without harming the ten year's worth of history that has already been laid down. Still, besides a darker tone, it's unlikely that the game will differ too drastically from what fans already know.

Besides XD, things are surprisingly quiet on the Pokemon front. Diamond and Pearl have been rumored for the DS since the system's launch, but Nintendo thus far has remained mum. With that said, it almost seems as though the system was created with the series in mind; wireless communication, touch, and mic capabilities would benefit the Pokemon gameplay experience significantly. By now there are few left who would disagree that a Pokemon appearance on the DS (most likely coupled with a significant campaign, and special edition system) would lead to anything less than a major boon for Nintendo.


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